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Subject: Re: Alert! Bob Hyatt -- The World needs you!

Author: Francis Monkman

Date: 16:31:23 07/18/99

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On July 18, 1999 at 16:05:00, Robert Hyatt wrote:


>Here's why it has a problem.  Take a typical middlegame with roughly 35 moves.
>If you have 1000 computers, you can go two half-moves into the future and search
>those 1000 (35*35 roughly) positions.  However, this is not very efficient as
>alpha/beta needs the score for the 'best' (first) move before searching any of
>the other moves...
>
>it is very difficult...

I guess we could be talking more than that. Some guys have been trying to work
out from the voting % the minimum number participating, but I've heard said
250,000 -- no idea if that means anything. Anyway, if they're voting, they're
online someway.

Couldn't we figure something out to do full-width for the first few ply or
something? That would already be quite something, especially as the alpha-beta
algorithm seems to have some problem here (ie good opponent moves not searched
-- this topic's been discussed)?

In fact, this game's showing up some interesting bugs in Fritz 5.32's
calculations. There's a particular type of position in this game (in some
lines), where Fritz wants ...Kc8, searching for minutes -- but the moment it's
played, the eval goes bad by around 1 pawn!



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