Author: Cristian Zaslo
Date: 00:06:38 07/20/99
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To my best knowledge, several 8 bit computer chess programs use the SEE to:
1. evaluate terminal nodes (ply=0) this way:
Value(Ply=0)=Material + Positional - Value of the greatest losing piece
returned by the SEE, thus replacing rather well the necessity of a Q-Search.
2. find threats on ply=0; if there are not hunging pieces maybe there are
some attacks on enemy pieces; this line should be extended one more ply;
3. improve move generation;
4. razor out some nasty branches nearby horizon( ply=0);
On the other hand, if a Q-Search is implemented, one can use a SEE in this part
to find safely checks;
Feel free to ask again if something appears unclear.
Regards,
Cristian
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