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Subject: Re: Crafty 16.3 personalities.

Author: Dann Corbit

Date: 13:08:50 07/23/99

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On July 23, 1999 at 16:01:45, Robert Hyatt wrote:
[snip]
>One _good_ idea for someone is to work on a "dummy" type personality since
>that is by _far_ the most asked for thing.  You can already turn off the
>search extension stuff using the 'extension' command...  between that and the
>eval things you can 'scale down' it should now be possible to make a 'dumb'
>and even 'dumber' level.
Just collect a book of a couple hundred megs of PGN played by club players, and
create your opening book out of that.

>If someone comes up with suggestions, I'll add a 'personality' selection
>command, although I do _not_ want to see some of the stupid personality names
>used in other programs.  IE No Fischer, no Tal, no Petrosian, etc.  I don't know
>of _any_ program that plays like any of those...
I thought it might be nice to collect symbolic properties into a single data
structure.  E.g. piece value, aggressiveness, positional value, king safety,
etc.  Then it could have default values used by the program, but also be stored
to disk and read from disk.  This would also be very useful for testing, since
you would not have to recompile to test what happens when you change one option.



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