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Subject: Re: Crafty Rating Adjustment (1200 to Master)

Author: Chris Carson

Date: 06:50:53 07/27/99

Go up one level in this thread


On July 27, 1999 at 09:39:12, Robert Hyatt wrote:

>On July 27, 1999 at 08:09:28, Chris Carson wrote:
>
>>On July 27, 1999 at 02:29:03, Gregor Overney wrote:
>>
>>>Using CM6000, I enjoy playing against different levels. What is the best way to
>>>implement this "level control" feature into a Chess program? Truncation of
>>>search depth? Adding randomness to score evaluation?
>>>
>>>If not too time consuming, it would be great to add such a "level control" to
>>>Crafty? - Or, do you know about settings for Crafty that make it play like an
>>>1800, 1900, 2000, and/or 2200 USCF rated player?
>>>
>>>Gregor
>>
>>Here are some things I have tried, let me know your feedback:
>>
>>Crafty (1200): Create Book = 10, Set Depth = 4 ply, Pondering = off,
>>               Learning = 000, no endgame tablebases
>>
>>Crafty (1400): Create Book = 20, Set Depth = 5 ply, Pondering = off,
>>               Learning = 000, no endgame tablebases
>>
>>Crafty (1600): Create Book = 30, Set Depth = 6 ply, Pondering = off,
>>               Learning = 000, no endgame tablebases
>>
>>Crafty (1800): Create Book = 40, Set Depth = 7 ply, Pondering = on,
>>               Learning = 000, no endgame tablebases
>>
>>Crafty (2000): Create Book = 50, Set Depth = 8 ply, Pondering = on,
>>               Learning = 111, 3 piece endgame tablebases
>>
>>Crafty (2200): Create Book = 60, Set Depth = 9 ply, Pondering = on,
>>               Learning = 111, 3&4 piece endgame table bases
>>
>>Variation on each rating can be made by using different opening books,
>>setting king safety, setting piece values, ect...
>>
>>Best Regards,
>>Chris Carson
>
>
>
>I don't believe those will work as expected.  IE I don't believe that crafty
>at 9 plies is going to play like a 2200 player.  It will still find mates in
>10+, and find tactical shots that a 2200 player won't find.
>
>I think the new 'eval' command (that lets you scale various parts of the eval
>up and down) gives a more realistic 'feel'.  And the 'extension' command lets
>you tune down search extensions to stop the deeper combinations without making
>it play like an idiot...

Good input, I just have not had enough time to extensivly try all the
new features.  :)

Best Regards,
Chris Carson



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