Author: David Eppstein
Date: 09:45:46 07/27/99
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On July 27, 1999 at 11:51:15, KarinsDad wrote: > From these types of things, I have come to the conclusion that you almost have > to have a random element in the game. One way to do this might be to do a normal search (perhaps limited in depth) but to add a "random" term to the eval. In order not to make the search go haywire, you should get the same term whenever you evaluate the same position, so some multiple of the zobrist hash might work ok.
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