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Subject: Re: Crafty Rating Adjustment (1200 to Master)

Author: Robert Hyatt

Date: 12:08:29 07/27/99

Go up one level in this thread


On July 27, 1999 at 13:37:50, José de Jesús García Ruvalcaba wrote:

>On July 27, 1999 at 09:39:12, Robert Hyatt wrote:
>
>>On July 27, 1999 at 08:09:28, Chris Carson wrote:
>>
>>>On July 27, 1999 at 02:29:03, Gregor Overney wrote:
>>>
>>>>Using CM6000, I enjoy playing against different levels. What is the best way to
>>>>implement this "level control" feature into a Chess program? Truncation of
>>>>search depth? Adding randomness to score evaluation?
>>>>
>>>>If not too time consuming, it would be great to add such a "level control" to
>>>>Crafty? - Or, do you know about settings for Crafty that make it play like an
>>>>1800, 1900, 2000, and/or 2200 USCF rated player?
>>>>
>>>>Gregor
>>>
>>>Here are some things I have tried, let me know your feedback:
>>>
>>>Crafty (1200): Create Book = 10, Set Depth = 4 ply, Pondering = off,
>>>               Learning = 000, no endgame tablebases
>>>
>>>Crafty (1400): Create Book = 20, Set Depth = 5 ply, Pondering = off,
>>>               Learning = 000, no endgame tablebases
>>>
>>>Crafty (1600): Create Book = 30, Set Depth = 6 ply, Pondering = off,
>>>               Learning = 000, no endgame tablebases
>>>
>>>Crafty (1800): Create Book = 40, Set Depth = 7 ply, Pondering = on,
>>>               Learning = 000, no endgame tablebases
>>>
>>>Crafty (2000): Create Book = 50, Set Depth = 8 ply, Pondering = on,
>>>               Learning = 111, 3 piece endgame tablebases
>>>
>>>Crafty (2200): Create Book = 60, Set Depth = 9 ply, Pondering = on,
>>>               Learning = 111, 3&4 piece endgame table bases
>>>
>>>Variation on each rating can be made by using different opening books,
>>>setting king safety, setting piece values, ect...
>>>
>>>Best Regards,
>>>Chris Carson
>>
>>
>>
>>I don't believe those will work as expected.  IE I don't believe that crafty
>>at 9 plies is going to play like a 2200 player.  It will still find mates in
>>10+, and find tactical shots that a 2200 player won't find.
>>
>>I think the new 'eval' command (that lets you scale various parts of the eval
>>up and down) gives a more realistic 'feel'.  And the 'extension' command lets
>>you tune down search extensions to stop the deeper combinations without making
>>it play like an idiot...
>
>Hi Bob,
>	I do not see anything about the 'extension' command in the crafty.doc file (I
>have just downloaded it a few minutes ago).
>José.

you might have to look at option.c...  if it isn't in the .doc I'll add an
explanation however..



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