Author: Inmann Werner
Date: 06:03:26 07/28/99
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On July 27, 1999 at 20:43:32, syed wrote: >How necessary is it to be a good chess player in order to be a good chess >programmer? I figure the basic core of the program is pretty much standard using >common algorithms. I am referring to the debugging process. If I find my program >losing a game, how do I know that my judgement of where it went wrong is 100% >technically correct, so as to go in amd make necessary adjustments. Looking at >the posts here, on analyzed computer games, I see quite a few people making a >level of analysis which would be equal to that of a senior club player. > >Arshad I don't know, what you mean with "good". My Inmichess now plays about 2300 ELO (450 Mhz Blitz Tournaments) I myself played sometimes on ICC and came up to 1200 ELO. So, I would say, I know the rules of chessplay, not much more. I never "learned" chess at all, and after programming version 1, I was astonished, when someone told me about en-passant... For "Chess Tactics", you must not be a good chess player at all. For "positional play" this is different. (there Inmichess is weaker, but sure not 1200 ELO ...) My opinion. For a good chess player, programming a chess program will get difficult, I think. He wants to put in so much of his knowledge, and slows down poor on tactics. Also playing good is another thing than tuning an evaluation function. On the other hand, I would be happy, if I only would know some principles of positional play, so I surely could improve my program much more :( Werner
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