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Subject: Re: Poor assessment by Crafty 16.14

Author: José de Jesús García Ruvalcaba

Date: 10:50:53 07/28/99

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On July 28, 1999 at 00:54:54, Robert Hyatt wrote:

>On July 27, 1999 at 19:15:04, José de Jesús García Ruvalcaba wrote:
>
>>
>>	Maybe Crafty needs to study «The art of the middlegame» by Keres and Kotov. It
>>has an excellent section onf «How to defend difficult positions» by Keres.
>>Highly recommended. He does not care if a position is theoretically lost or not,
>>the goal is to make the opponent's task of winning as hard as posible.
>>	Includes in-depth analysis of a critical position of a game between Capablanca
>>and Rubinstein (St. Petersburg 1914, I think), a Queen ending in which
>>Rubinstein was a pawn up. Capablanca defends tenaciously and draws the game.
>
>
>
>this is a _lot_ easier said than done.  IE which move is the best one to
>try?  The one that leads to the deepest lost (mate)?  The one that leads
>to a shallower loss if your opponent plays perfectly, but which might draw
>if he makes a mistake?
>
>That is _not_ easy to determine in the alpha/beta framework we all live in.
>Seems easy.  But it is definitely _not_.
>

	I never meant to say it is easy. I suggested it to KarinsDad because he does
not seem to live in the alpha/beta framework, at least not the same way the
other programmers do. I mentioned Crafty because the example posted was directly
related to it, but of course all the "traditional" programs face the same
problems when in inferior positions.
José.



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