Author: José de Jesús García Ruvalcaba
Date: 10:50:53 07/28/99
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On July 28, 1999 at 00:54:54, Robert Hyatt wrote: >On July 27, 1999 at 19:15:04, José de Jesús García Ruvalcaba wrote: > >> >> Maybe Crafty needs to study «The art of the middlegame» by Keres and Kotov. It >>has an excellent section onf «How to defend difficult positions» by Keres. >>Highly recommended. He does not care if a position is theoretically lost or not, >>the goal is to make the opponent's task of winning as hard as posible. >> Includes in-depth analysis of a critical position of a game between Capablanca >>and Rubinstein (St. Petersburg 1914, I think), a Queen ending in which >>Rubinstein was a pawn up. Capablanca defends tenaciously and draws the game. > > > >this is a _lot_ easier said than done. IE which move is the best one to >try? The one that leads to the deepest lost (mate)? The one that leads >to a shallower loss if your opponent plays perfectly, but which might draw >if he makes a mistake? > >That is _not_ easy to determine in the alpha/beta framework we all live in. >Seems easy. But it is definitely _not_. > I never meant to say it is easy. I suggested it to KarinsDad because he does not seem to live in the alpha/beta framework, at least not the same way the other programmers do. I mentioned Crafty because the example posted was directly related to it, but of course all the "traditional" programs face the same problems when in inferior positions. José.
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