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Subject: Re: Forced moves

Author: Peter McKenzie

Date: 18:47:26 07/29/99

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On July 29, 1999 at 20:54:08, Bruce Moreland wrote:

>
>On July 29, 1999 at 18:58:12, Ian Osgood wrote:
>
>>Do other program authors curtail the search when there is a forced move at the
>>root?
>>
>>How do you detect that a root move may be forced?
>>
>>Could you compare the values of the best and second-best root moves after a
>>search iteration to detect a forced root move?  (Granted, the second-best score
>>won't be accurate due to alpha-beta, but I figure that if the difference was
>>greater than a queen's value, you could still conclude that the best move was
>>forced.)
>
>The only sure way to do this is if there is only one legal move.

Another safe one is if you figure out that all other moves get mated instantly.
I don't do that yet in LambChop, but it doesn't sound too hard.

If all other moves return a mate score, its probably a pretty good heuristic to
play the move that doesn't.  This could lead to allowing a quicker mate
sometimes (due to extensions etc) but I think I'd be comfortable with that risk
:-)

>
>Any other technique is going to leave you open to cases where you can make
>mistakes, and I'm sure there are cases where you'll miss a win or make a losing
>move, and you won't do this if you'll think longer.
>
>If you decide that you can live with walking into losses and missing wins, the
>first question is why did you decide that you can live with this.
>
>One reason is to impress the humans, or avoid having them call you stupid.  This
>is a valid reason, in my opinion.
>
>Another reason is that you save time on the clock this way, and in a computer vs
>computer game with both sides thinking on the opponent's time, you could
>initiate a sequence of instant moves this way, rather than walk into a situation
>where your opponent has a sequence of instance moves.  I don't know if the
>strength gain is higher from catching mistakes, or having extra time or going
>for an instant-move sequence, but I'll bet on the latter.
>
>Now the question is deciding what is forced. An obvious clue is that the search
>sticks with one move more or less forever.  Another clue might be that all of
>the other moves can be refuted in a small amount of time, but I haven't
>experimented with this.  And if you need to restrict this because you are doing
>forced moves that aren't really forced, you can restrict it so that you only do
>this if the program wants to make a recapturing move.
>
>bruce



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