Author: Scott Gasch
Date: 01:34:03 08/02/99
Sorry for flooding the board with my questions... :) I have another one. I am running into slow middle game performance because of high numbers of captures and deep qeval extensions. What are some of the ways people are using to limit the number of captures considered by qeval? Is there an easy way to throw out captures that don't make any sense in order to speed up the program? Thanks, Scott
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