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Subject: Re: Forced moves

Author: Robert Hyatt

Date: 07:27:49 08/03/99

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On August 03, 1999 at 09:49:44, blass uri wrote:

>
>On August 03, 1999 at 09:14:30, Robert Hyatt wrote:
>
>>On August 03, 1999 at 05:25:52, Ed Schröder wrote:
>>
>>>>Posted by leonid on August 02, 1999 at 21:23:37:
>>>>
>>>>>IMHO low-brain fast-searches like DB vs Kasparov have proved it is better to
>>>>>forget about trouble makers and exceptions and just go for the brute force
>>>>>approach. Fast and dumb rules. Forget about exceptions they are waste of
>>>>>time.
>>>>>You spend all clock cycles and programmer time on worrying about
>>>>>exceptions and then you are full of bugs.
>>>>>
>>>>>Ciao
>>>>>
>>>>>Mark
>>>>>
>>>>>
>>>>>>
>>>>>>And because of today's fast computers the exceptions fade away as for
>>>>>>example the Cray Blitz position is seen by Rebel in 0.5 second.
>>>>>>
>>>>>>Ed Schroder
>>>>
>>>>I really agree with what was said obove. Now on very quick computers Rebel
>>>>10 can see by "brute force" 6 plys ahead in just one or two seconds. Some
>>>>less superficial revision of the moves but with "fixed horizon" can lead up
>>>>to 10 or even 12 plys deep. This way of searching the move is best
>>>>that some other method that care too much about exceptions. Exceptions
>>>>that take that much space to care about and can produce anyway very
>>>>suspicious result.
>>>>
>>>>Leonid.
>>>
>>>I do not agree with was has been said above except what has been said
>>>by myself of course :-)
>>>
>>>If you have a commercial program and playing a 40/2:00 game for instance
>>>you can not afford to think 6 minutes (or worse) on a simple recapture as
>>>people are going to laugh on the stupidness of the silicon.
>>>
>>>So you are forced to come up with some intelligent software that handles
>>>forced moves. This means you are going to have to deal with all the
>>>exceptions. No choice.
>>>
>>>Ed Schroder
>>
>>
>>That is debatable...  I think your reasoning is a dead match for the reasons
>>that Slate/Atkin used for their famous "that was easy" idea in chess 4.x...
>>they didn't like sitting for N minutes on an obvious recapture.  Many of us
>>didn't want to look silly like that.  And often (or probably all of the time
>>in fact) the fix was actually worse than the "problem".  But we didn't realize
>>this until we got burned once...
>
>The fact that you lost one game because of this is not a proof that the fix is
>worse than the problem because it is hard to tell how many games you lost
>because of the problem.
>
>It is possible that saving time help you to find slightly better move later in
>the game and it is not easy to know if the slightly better move gives you a
>better result or does not give you a better result.
>
>Uri

that was one game that went from potential draw to dead lost due to our 'that
was easy' approach.  I initially did this same approach in Crafty, but saw it
lose enough games on ICC that I greatly restricted it to the point where it is
now.  And I haven't seen the current approach lost any games, although the
possibility is admittedly still present...

But it definitely lost plenty of games on ICC before I got rid of it.



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