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Subject: Re: Forced moves

Author: Ed Schröder

Date: 10:48:05 08/03/99

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On August 03, 1999 at 05:38:53, Mark Higgins wrote:

>On August 03, 1999 at 05:25:52, Ed Schröder wrote:
>
>>>Posted by leonid on August 02, 1999 at 21:23:37:
>>>
>>>>IMHO low-brain fast-searches like DB vs Kasparov have proved it is better to
>>>>forget about trouble makers and exceptions and just go for the brute force
>>>>approach. Fast and dumb rules. Forget about exceptions they are waste of
>>>>time.
>>>>You spend all clock cycles and programmer time on worrying about
>>>>exceptions and then you are full of bugs.
>>>>
>>>>Ciao
>>>>
>>>>Mark
>>>>
>>>>
>>>>>
>>>>>And because of today's fast computers the exceptions fade away as for
>>>>>example the Cray Blitz position is seen by Rebel in 0.5 second.
>>>>>
>>>>>Ed Schroder
>>>
>>>I really agree with what was said obove. Now on very quick computers Rebel
>>>10 can see by "brute force" 6 plys ahead in just one or two seconds. Some
>>>less superficial revision of the moves but with "fixed horizon" can lead up
>>>to 10 or even 12 plys deep. This way of searching the move is best
>>>that some other method that care too much about exceptions. Exceptions
>>>that take that much space to care about and can produce anyway very
>>>suspicious result.
>>>
>>>Leonid.
>>
>>I do not agree with was has been said above except what has been said
>>by myself of course :-)
>>
>>If you have a commercial program and playing a 40/2:00 game for instance
>>you can not afford to think 6 minutes (or worse) on a simple recapture as
>>people are going to laugh on the stupidness of the silicon.
>>
>>So you are forced to come up with some intelligent software that handles
>>forced moves. This means you are going to have to deal with all the
>>exceptions. No choice.
>
>Is it not true that as soon as you deal with one exception another one comes
>along? Where does it all end? A great tangled mass of spaghetti.

Rebel's easy-move algorithm is quite simple.

Ed Schroder


>Ciao
>
>Mark
>
>>
>>Ed Schroder



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