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Subject: Re: Forced moves

Author: Dave Gomboc

Date: 16:06:48 08/03/99

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On August 03, 1999 at 14:44:31, Robert Hyatt wrote:

>put it on ICC.  That once per year might become once per day.  Which will
>seem much too high to accept, IMHO.  Look at my "easy move" code.  It is
>_very_ restrictive.  And even it has blown out a couple of times that I saw,
>and who knows how many more times that I didn't...

Ed said that his code was simple, but that doesn't imply permissive.  It could
be that his implementation is restricted much in the same fashion that yours is,
or for that matter, in a totally different, but also effective manner.

Let's face it: the program is going to make mistakes some of the time, no matter
what.  It doesn't matter whether an "easy move heuristic" fails once a year or
once a day, as long as the program plays better overall.  In a previous
conversation some months ago, Ed said he suspected that his easy-move heuristic
costed 5 elo points at most, and that satisfying his customers was well worth
it.  Some of us wondered whether it was even a net gain, elo-wise.

I think it's quite possible to get a net gain out of an easy-move heurstic.
Obviously you do, too, or you wouldn't have the one that is in Crafty.

Dave



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