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Subject: Re: Forced moves

Author: Robert Hyatt

Date: 18:58:16 08/03/99

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On August 03, 1999 at 19:06:48, Dave Gomboc wrote:

>On August 03, 1999 at 14:44:31, Robert Hyatt wrote:
>
>>put it on ICC.  That once per year might become once per day.  Which will
>>seem much too high to accept, IMHO.  Look at my "easy move" code.  It is
>>_very_ restrictive.  And even it has blown out a couple of times that I saw,
>>and who knows how many more times that I didn't...
>
>Ed said that his code was simple, but that doesn't imply permissive.  It could
>be that his implementation is restricted much in the same fashion that yours is,
>or for that matter, in a totally different, but also effective manner.
>

I have no idea what he does.  The only context I have is that he mentioned
doing a 1 ply search without alpha/beta at the root to get real scores for
each move.  It is easy enough to test whether this works well or not.  ICC is
a fiery cauldron waiting to expose any 'hole'. :)




>Let's face it: the program is going to make mistakes some of the time, no matter
>what.  It doesn't matter whether an "easy move heuristic" fails once a year or
>once a day, as long as the program plays better overall.  In a previous
>conversation some months ago, Ed said he suspected that his easy-move heuristic
>costed 5 elo points at most, and that satisfying his customers was well worth
>it.  Some of us wondered whether it was even a net gain, elo-wise.
>
>I think it's quite possible to get a net gain out of an easy-move heurstic.
>Obviously you do, too, or you wouldn't have the one that is in Crafty.
>
>Dave


I only do it because it was requested so many times.  I eliminated it in Cray
Blitz 15 years ago...

Same sort of reason as Ed, actually...



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