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Subject: Re: Really wierd idea: Pawn value as a function of position...

Author: Pete Galati

Date: 23:42:11 08/03/99

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On August 03, 1999 at 23:19:01, Dann Corbit wrote:

>I see that the program Pierre has implemented something very much like what I
>had in mind.  He also seems to give more value to centralized pawns.
>This is from the Pierre header file pcsq.h:

If given a choice of which pawn to capture with it's probably a better idea to
use the pawn that captures towards the center, somewhat standard human tactics.

Pete

>
>/* These arrays represent the values which will be used to fill in
> * the Piece-Square Table. The #'s are the what the given piece is
> * worth on the given square (the bottom of the matrix is black's
> * side of the board)
> */
>
>int wPawn[8][8] =
>{0, 0, 0, 0, 0, 0, 0, 0,
> 100, 100, 100, 100, 100, 100, 100, 100,
> 100, 101, 101, 103, 103, 101, 101, 100,
> 101, 102, 102, 104, 104, 102, 102, 101,
> 102, 103, 103, 105, 105, 103, 103, 102,
> 104, 105, 105, 107, 107, 105, 105, 104,
> 106, 108, 108, 110, 110, 108, 108, 106,
> 800, 800, 800, 800, 800, 800, 800, 800};
>
>int bPawn[8][8] =
>{800, 800, 800, 800, 800, 800, 800, 800,
> 106, 108, 108, 110, 110, 108, 108, 106,
> 104, 105, 105, 107, 107, 105, 105, 104,
> 102, 103, 103, 105, 105, 103, 103, 102,
> 101, 102, 102, 104, 104, 102, 102, 101,
> 100, 101, 101, 103, 103, 101, 101, 100,
> 100, 100, 100, 100, 100, 100, 100, 100,
> 0, 0, 0, 0, 0, 0, 0, 0};



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