Author: Jonathan Goldstein
Date: 23:43:16 08/03/99
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>What I was wondering is if anyone had actually *tried* it to see what would >happen. It seems like it might be an easy enough experiment for many programs. My program values pawn as the following after the 25th move: (for white) 2nd rank: 100 3rd rank: 120 4th rank: 135 5th rank: 155 6th rank: 185 7th rank: 400 I agree with others that this scheme is not a good idea. I only implemented it because my program currenly has no qsearch; it is a temporary "fix". The main beneficial effect of this value system is to prevent the computer from neglecting to push passed pawns when it has reached a won position. Only in rare cases does it actually help the program obtain a useful passed pawn.
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