Author: blass uri
Date: 09:54:47 08/04/99
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On August 04, 1999 at 12:30:11, Ren Wu wrote: >On August 03, 1999 at 14:44:31, Robert Hyatt wrote: > >>put it on ICC. That once per year might become once per day. Which will >>seem much too high to accept, IMHO. Look at my "easy move" code. It is >>_very_ restrictive. And even it has blown out a couple of times that I saw, >>and who knows how many more times that I didn't... > >I think both Ed and Bob has their point here. If you want to win more games, >then "Easy move" is probably not good idea, but if you do a commercial version >and want to the customers happy, then it is nice to have it. > >But I assume that Ed will disable this "Easy move" feature for important >tournaments, right? I understand that it was the case when the hardware was slower but today at tournament time control he is not going to disable the "Easy move" feature because today computers are faster. > >In tournament mode, I *add* time to my program when suddenly there is a feee >piece for my program to capture. But even with this, it ususlly fall into traps >and lose the game. I think that you should add time when the evaluation of the easy move starts to drop significantly. If the easy move is leading to win then you may also not play it faster because there is no problem if you win slower. The case when you should save time is in cases when the evaluation of the easy move does not drop and the easy move does not lead to win but to an unclear position so saving time to use it later may be important for the result of the game. Uri
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