Author: Robert Hyatt
Date: 13:49:30 08/04/99
Go up one level in this thread
On August 04, 1999 at 12:54:47, blass uri wrote: > >On August 04, 1999 at 12:30:11, Ren Wu wrote: > >>On August 03, 1999 at 14:44:31, Robert Hyatt wrote: >> >>>put it on ICC. That once per year might become once per day. Which will >>>seem much too high to accept, IMHO. Look at my "easy move" code. It is >>>_very_ restrictive. And even it has blown out a couple of times that I saw, >>>and who knows how many more times that I didn't... >> >>I think both Ed and Bob has their point here. If you want to win more games, >>then "Easy move" is probably not good idea, but if you do a commercial version >>and want to the customers happy, then it is nice to have it. >> >>But I assume that Ed will disable this "Easy move" feature for important >>tournaments, right? > >I understand that it was the case when the hardware was slower but today >at tournament time control he is not going to disable the "Easy move" feature >because today computers are faster. > >> >>In tournament mode, I *add* time to my program when suddenly there is a feee >>piece for my program to capture. But even with this, it ususlly fall into traps >>and lose the game. > >I think that you should add time when the evaluation of the easy move starts to >drop significantly. > >If the easy move is leading to win then you may also not play it faster because >there is no problem if you win slower. > >The case when you should save time is in cases when the evaluation of the easy >move does not drop and the easy move does not lead to win but to an unclear >position so saving time to use it later may be important for the result of the >game. > >Uri I more-or-less do this already... if my 'easy move' (only a recapture of the piece moved last by the opponent, where his move was a capture as well) drops significantly, I just turn off the 'easy move' flag and use the normal time limit... Most of the time this disables easy-move even when the restrictive form I use is triggered...
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