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Subject: Re: Forced moves

Author: Robert Hyatt

Date: 13:49:30 08/04/99

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On August 04, 1999 at 12:54:47, blass uri wrote:

>
>On August 04, 1999 at 12:30:11, Ren Wu wrote:
>
>>On August 03, 1999 at 14:44:31, Robert Hyatt wrote:
>>
>>>put it on ICC.  That once per year might become once per day.  Which will
>>>seem much too high to accept, IMHO.  Look at my "easy move" code.  It is
>>>_very_ restrictive.  And even it has blown out a couple of times that I saw,
>>>and who knows how many more times that I didn't...
>>
>>I think both Ed and Bob has their point here. If you want to win more games,
>>then "Easy move" is probably not good idea, but if you do a commercial version
>>and want to the customers happy, then it is nice to have it.
>>
>>But I assume that Ed will disable this "Easy move" feature for important
>>tournaments, right?
>
>I understand that it was the case when the hardware was slower but today
>at tournament time control he is not going to disable the "Easy move" feature
>because today computers are faster.
>
>>
>>In tournament mode, I *add* time to my program when suddenly there is a feee
>>piece for my program to capture. But even with this, it ususlly fall into traps
>>and lose the game.
>
>I think that you should add time when the evaluation of the easy move starts to
>drop significantly.
>
>If the easy move is leading to win then you may also not play it faster because
>there is no problem if you win slower.
>
>The case when you should save time is in cases when the evaluation of the easy
>move does not drop and the easy move does not lead to win but to an unclear
>position so saving time to use it later may be important for the result of the
>game.
>
>Uri

I more-or-less do this already...  if my 'easy move' (only a recapture of the
piece moved last by the opponent, where his move was a capture as well) drops
significantly, I just turn off the 'easy move' flag and use the normal time
limit...

Most of the time this disables easy-move even when the restrictive form I use
is triggered...



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