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Subject: Re: A question about underpromotion danger (correction)

Author: Ricardo Gibert

Date: 12:26:43 08/05/99

Go up one level in this thread


On August 05, 1999 at 15:25:12, Ricardo Gibert wrote:

>On August 05, 1999 at 10:40:16, Robert Hyatt wrote:
>
>>On August 05, 1999 at 00:44:35, Ricardo Gibert wrote:
>>
>>>On August 04, 1999 at 23:29:12, Robert Hyatt wrote:
>>>
>>>>On August 04, 1999 at 21:04:00, Ricardo Gibert wrote:
>>>>
>>>>>On August 04, 1999 at 20:08:41, Robert Hyatt wrote:
>>>>>
>>>>>>On August 04, 1999 at 17:32:51, Ricardo Gibert wrote:
>>>>>>
>>>>>>>On August 04, 1999 at 16:30:38, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>On August 04, 1999 at 14:40:31, KarinsDad wrote:
>>>>>>>>
>>>>>>>>>On August 04, 1999 at 14:09:18, Bruce Moreland wrote:
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>On August 04, 1999 at 12:16:52, Dann Corbit wrote:
>>>>>>>>>>
>>>>>>>>>>>As a 'for instance':
>>>>>>>>>>>
>>>>>>>>>>>Suppose that on promotion, a program sees that it can promote to a knight
>>>>>>>>>>>instead of a queen, and get a king fork, taking a bishop, followed by a queen
>>>>>>>>>>>fork, taking the other bishop.  In such a case, it might evaluate:
>>>>>>>>>>>   -pawn+knight+bishop+bishop+two_bishop_bonus+(minor positional goo)
>>>>>>>>>>>verses
>>>>>>>>>>>   -pawn+queen
>>>>>>>>>>>and get something a fraction more valuable than a queen.  But down the road I
>>>>>>>>>>>would rather have the queen than a knight and remove the two bishops.
>>>>>>>>>>>
>>>>>>>>>>>How do programs deal with this?
>>>>>>>>>>
>>>>>>>>>>You are really saying you'd rather have a queen against two bishops than be a
>>>>>>>>>>knight up, right?
>>>>>>>>>>
>>>>>>>>>>bruce
>>>>>>>>>
>>>>>>>>>Actually, assuming an equal game, it is a preference of being up a queen for a
>>>>>>>>>pawn as opposed to being up a knight and two bishops for a pawn.
>>>>>>>>>
>>>>>>>>>Of course, decisions like these are always based off of the actual position, but
>>>>>>>>>here is a comment Kasparov made just the other day on Ponomariov - Al Modiakhi
>>>>>>>>>in round 1 of the championship:
>>>>>>>>>
>>>>>>>>>"Looking at Ponomariov's 7.Be3 with 8.Bb6 I have sensed chess of the very
>>>>>>>>>distant future. With my limited knowledge of the game I would consider 3 minor
>>>>>>>>>pieces in such position much better than Queen+pawn".
>>>>>>>>>
>>>>>>>>>So, there are obviously positions where having 3 minors is better than having
>>>>>>>>>the queen.
>>>>>>>>>
>>>>>>>>>KarinsDad :)
>>>>>>>>
>>>>>>>>
>>>>>>>>I think that in almost _all_ cases, three minors pieces are better than a
>>>>>>>>single queen.. and most games I have seen where this happens are wins for the
>>>>>>>>three minors.  I don't like two minors and 3 pawns vs a queen however, unless
>>>>>>>>maybe if the pawns are all on the 6th rank or farther along.  :)
>>>>>>>
>>>>>>>I felt pretty sure about this too, but I analyzed with Jack Peters a particular
>>>>>>>position and came away with idea that it was a lot closer than I thought and
>>>>>>>that subjective factors have a big impact. I still prefer the 3 pieces, but now
>>>>>>>I am more careful. The 3 pieces don't organize themselves very quickly, but the
>>>>>>>Q is relatively much faster in this respect. It depends very much on the
>>>>>>>position.
>>>>>>>
>>>>>>>Related to this topic is R+P+P vs B+N. You have indicated that you set this as
>>>>>>>equal. At first I thought this was a mistake, but then I thought about it and
>>>>>>>this may be right for chess playing programs, since they are not sufficiently
>>>>>>>effective in getting the rook into play. As a human, I use R+P < B+N < R+P+P. I
>>>>>>>believe this is the "normal" evaluation. R+P+P = B+N is a practical choice for
>>>>>>>computers. Of course subjective factors must be considered.
>>>>>>
>>>>>>
>>>>>>I have done that for a long time... but IM Larry Kaufman published an article
>>>>>>in Chess Life (not about computers particularly) about such material
>>>>>>imbalancess, and he concluded after looking at a lot of games, that two pieces
>>>>>>are about equal to R+P+P.  Of course, if the two pawns are on the 7th, that
>>>>>>goes out the door, naturally... or if they are connected passers that can roll
>>>>>>quicker than the two pieces + the king can mobilize to win them...
>>>>>
>>>>>That is what he may have said, but he is going against the opinion of a lot of
>>>>>strong players all the same. In the endgame for example, Reuben fine states that
>>>>>R+P vs 2 minors is a draw, with more pawns on both sides it is still normally
>>>>>drawn, while R+P+P vs 2 minors always win. His use of "always" pre-supposes a
>>>>>"normal" position.
>>>>>
>>>>>It's true, before the endgame, comes the middlegame, so the side with 2 minors
>>>>>MUST play very energetically to avoid loss. The side with the 2 minors is in
>>>>>trouble. It is very possible to get compensation, since it is often not so easy
>>>>>to activate the rook in the middle game.
>>>>>
>>>>>You should change your eval for the endgame at least.
>>>>
>>>>
>>>>I think this is just another case where Fine is wrong.  Larry's results were
>>>>based on studying games between top players, and looking at games with a
>>>>specific material imbalance, and then determining the win/lose/draw ratio for
>>>>each side.  He concluded, based on actual GM play, that two minors vs a rook and
>>>>pawn is a significant advantage...  and that this advantage holds until it
>>>>becomes a rook and two pawns vs the minor, then it becomes 'equal'.
>>>
>>>That R+P+P has an advantage over B+N is undeniable.
>>
>>
>>Again I refer you to Larry's article.  In GM vs GM, RPP vs BN was drawn
>>mostly.  BN vs RP was won, mostly, by the BN side.  That's all the data I
>>have to go on...  I'll try to find his article and provide the exact
>>statistics he presented for these...
>>
>Nunn produced statistics that rook pawn + rook vs rook had about the same

>winning percentage as center pawn + rook vs rook according to the KRPKR EGTB,

>but everyone realizes this is a distortion. You know perfectly well that
>statistics derived from games is even less scientific. It does not include
>positions being avoid in analysis by the players. If your program does not avoid
>these in its analysis, it can find itself in trouble.
>
>>
>>
>>
>>>
>>>>
>>>>Again, based on previous games GM vs GM without computers in the loop...  That
>>>>wasn't really news as most everyone considers B+N vs R+P to be bad for the R+P
>>>>side (which is why such trades on f2/f7 are not played very often in high-level
>>>>chess games.)  He found other interesting things as well and published them in
>>>>his article in CL.



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