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Subject: Re: With 4 Man Tablebases, It accesses from 7 to 9 pieces, how accurate?

Author: Robert Hyatt

Date: 14:00:14 08/06/99

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On August 06, 1999 at 15:59:32, Dave Gomboc wrote:

>On August 06, 1999 at 13:48:17, Robert Hyatt wrote:
>
>>On August 06, 1999 at 11:27:26, Pete R. wrote:
>>
>>>On August 06, 1999 at 08:51:20, Robert Hyatt wrote:
>>>
>>>>On August 06, 1999 at 00:33:02, Terry Ripple wrote:
>>>>
>>>>> I sometimes see accesses from a total of 7 to 9 pieces still on the board and
>>>>>was wondering how accurate it`s analysis of the evaluation is and is the
>>>>>analysis more accurate when it shows alot more accesses like several thousand
>>>>>compared to 10 to 100 accesses or don`t this matter, as long as it`s showing
>>>>>that it reached the endgame tablebases? Please note that i only installed the
>>>>>four man tablebases in my Hiarcs7.32!
>>>>>  I`am using a AMD K6-2/266Mhz with 64 RAM and when playing games other than
>>>>>blitz,i set the hashtables to 44.032KB.
>>>>>
>>>>>Thankyou in advance for any information,
>>>>>Regards,Terry
>>>>
>>>>
>>>>Think about it like this.  At that stage of the game, your engine is probably
>>>>searching at least 15 plies deep.  For simplicity, think of the tree as a
>>>>graph that is _exactly_ 15 plies deep along every line.  With tablebase probes
>>>>in the search, after any capture that takes the total pieces down to 4 or
>>>>less, that branch goes no deeper and gets an _exact_ score at that point.
>>>>
>>>>However, your numbers are way off from what I see.  I typically see the first
>>>>EGTB hits (crafty, using 3-4-5 piece files) with 14-15 pieces still on the
>>>>board (at blitz-type time controls).  Hiarcs might be more conservative on how
>>>>deep it can probe than Crafty is, I am not sure.  But it makes a significant
>>>>difference in the right positions...
>>>
>>>I just bought Hiarcs 7.32 the other day.  The GUI is the same as Fritz, the big
>>>difference is the tablebase access, and the really cool thing is that Crafty can
>>>access the tablebases now within the GUI as well.  I tested both Hiarcs and
>>>Crafty on a position with about 8 or 9 pieces, and while they both hit the
>>>tablebases I noticed that Crafty did so *much* more than Hiarcs, almost by a
>>>factor of 10 as I recall.
>>
>>Probably the author was being conservative, not believing that you can really
>>probe anywhere inside the 'basic search' without slowing down too much.  It is
>>easy to limit the max depth that the search will probe at, but this also
>>limits the benefit...
>>\
>
>It might be because Hiarcs is probing from within an interior node recognizer
>and Crafty is probing only at tips.  Or does Crafty also probe at interior
>nodes?
>
>Dave


Crafty probes at _any_ node (not in the q-search however as that is way too
slow) where the number of pieces drops to 5 or less.  Interior or leaf
nodes doesn't matter...



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