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Subject: Re: Meaningless Underpromotions

Author: Marc Plum

Date: 20:17:43 08/10/99

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On August 10, 1999 at 21:35:12, Robert Hyatt wrote:

>On August 10, 1999 at 19:56:10, Marc Plum wrote:
>
>>A while back I ran some multiple engine tournaments within the Nimzo99
>>interface.  One thing that I noticed was that some  programs would make
>>meaningless underpromotions.  That is, in a position where a promoted pawn would
>>be immediately exchanged anyway, the computer might promote to a bishop or rook
>>rather than a queen.  I had occasionally encountered the same thing in my own
>>games with computers; I also found a small number of computer games like this
>>when doing a database search for underpromotions.  I don't have any statistics
>>to present; I'm just noting that this happens not infrequently.
>>
>>When a human player does this, he is probably just being whimsical, or it could
>>be a psychological ploy.  I wonder, though, why a computer would do it.  Is it
>>just a random thing?  Does the computer reason that losing a bishop is less bad
>>than losing a queen, even though the resulting position is the same? Or do
>>computers like messing with people's minds too?
>>
>>Marc Plum
>
>Actually at times there is a valid reason.  If (say) d8=Q is a check, and d8=R
>is not, then the program can choose whichever one maximizes the evaluation.  How
>could they be different?  Remember that one is a check and will extend the
>search while the other is not.  So if searching one extra ply discovers
>something interesting, then =Q will get played.  If searching one extra ply
>discovers something bad, then we avoid seeing the 'bad' by playing =R.
>
>Cute, eh?  :)

Thanks for the response.  That one never would have occurred to me.

Best Regards

Marc Plum



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