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Subject: Re: Meaningless Underpromotions

Author: Robert Hyatt

Date: 21:22:20 08/10/99

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On August 11, 1999 at 00:04:42, Ratko V Tomic wrote:

> > So if searching one extra ply discovers something interesting,
> > then =Q will get played.  If searching one extra ply discovers
> > something bad, then we avoid seeing the 'bad' by playing =R.
>
>
>That lack of common sense in the programs is typical. What is
>needed is some kind of causal reasoning i.e. it should somehow
>figure out that the "bad" thing <b>isn't caused by the extra
>mobility</b> of the Queen relative to Rook. For example, once it
>is about to pick =R, it should follow through the opponent's
>moves it found for =Q (where it ran into something bad; it
>doesn't matter that it isn't check for =R, opponent can still play
>whatever it did to get out of the check in =Q line). In most cases
>the result will be worse in the "=R" variation.


You are misunderstanding....  it is _not_ a mobility issue.  Because at the
next ply, the best move is to take the promoted piece, no matter what it is.
But if the  promotion is a check, that drives the entire line one ply deeper
than it if is not...



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