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Subject: Re: N-best feature for Rebel

Author: Robert Hyatt

Date: 21:27:11 08/10/99

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On August 10, 1999 at 21:52:48, Tina Long wrote:

>On August 10, 1999 at 03:58:38, Ed Schröder wrote:
><some snipping>
>>
>>The N-best feature is a very nice one because it produces "real scores". This
>>is certainly a big plus above Rebel's "Analyze Include" and "Analyze Exclude"
>>options. However the disadvantage is that the "N-best feature" is slow as a
>>snail due to alpha/beta. Rebel's "Analyze Include" and "Analyze Exclude"
>>do not have this problem in fact they speed-up the search tremendously.
>>
>>One day the "N-best feature" will be in Rebel too that's for sure. I am still
>>searching for a way to make it faster as I was not satisfied with its speed
>>when I made some experiments.
>>
>>Ed Schroder
>
>Analysis exclude, to find next bests, is a fine method by me, however I have to
>manually do the excluding.
>
>Could this be automated?  eg.
>Analysis of position until (state ply depth or time), log this result, restart
>analysis with previous find excluded (with an originally requested 2nd ply depth
>or time).
>
>This would simulate the way I use Analysis exclude.
>This would save me getting up at 3:00 am,  writing down analysis results,
>excluding the move & then returning to bed.


this is how the 'annotate' command works in crafty...
so that you can say "show me the best N moves" at each point in the game,
or however you want to use it.




>
>Can't wait for the next Rebel.
>
>Will I get Rebel for Windows 6 months earlier as Summer here in Southern
>Hemisphere is in January?
>
>Hi guys,
>Tina Long



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