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Subject: Re: the KRPP KR challenge. system limits.

Author: Vincent Diepeveen

Date: 03:08:00 08/12/99

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On August 11, 1999 at 15:56:20, Michel Langeveld wrote:

>Great information but I think nobody reacts because this info is too hot
>for this moment. As I global read your concept it seems to me some things can be
>optimized a little more with a some MORE thinking.
>
>I have 1 remark: if you don't store mate in more than 50 or less than 50 this
>means you might give away a point of you 're playing against another computer
>with no tablebase or a human.

I thought long about that yeah.
  a) it's easier to implement, that's why i have DTC right now
  b) above argument can be countered as:
      you will draw important games and a mistake i see at
      icc a lot is that a program doesn't CARE to what EGTB endgame
      he exchanges. So if it's *possible* to get to KNN KP then
      it'll do it. Even if it's a mate in 221
      and in chess it's not smart to assume they will make a big mistake
      after which a mate in 221 becomes mate in 20.

     For example i've seen a lot of computers blow KBR KR, but personally
     i would not blow it, and i'm just 2275. Yeah in blitz perhaps, but
     blitz is not my designpoint.


>Keep doing the good work and in a few days you will get support!



>Regards,
>
>Michel Langeveld



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