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Subject: Re: the KRPP KR challenge. system limits.

Author: Robert Hyatt

Date: 06:32:40 08/12/99

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On August 12, 1999 at 06:08:00, Vincent Diepeveen wrote:

>On August 11, 1999 at 15:56:20, Michel Langeveld wrote:
>
>>Great information but I think nobody reacts because this info is too hot
>>for this moment. As I global read your concept it seems to me some things can be
>>optimized a little more with a some MORE thinking.
>>
>>I have 1 remark: if you don't store mate in more than 50 or less than 50 this
>>means you might give away a point of you 're playing against another computer
>>with no tablebase or a human.
>
>I thought long about that yeah.
>  a) it's easier to implement, that's why i have DTC right now
>  b) above argument can be countered as:
>      you will draw important games and a mistake i see at
>      icc a lot is that a program doesn't CARE to what EGTB endgame
>      he exchanges. So if it's *possible* to get to KNN KP then
>      it'll do it. Even if it's a mate in 221
>      and in chess it's not smart to assume they will make a big mistake
>      after which a mate in 221 becomes mate in 20.
>
>     For example i've seen a lot of computers blow KBR KR, but personally
>     i would not blow it, and i'm just 2275. Yeah in blitz perhaps, but
>     blitz is not my designpoint.
>

I'd bet you would blow it pretty often, because a bunch of those are nothing
more than draws anyway.



>
>>Keep doing the good work and in a few days you will get support!
>
>
>
>>Regards,
>>
>>Michel Langeveld



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