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Subject: Re: SEE for forward pruning in Q. Search and nullmove cooking problems

Author: blass uri

Date: 15:48:08 08/12/99

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On August 12, 1999 at 14:39:56, Robert Hyatt wrote:

<snipped>
>We did (not myself, but a member of the CB team with Crays in every room where
>he works) play lots of games.  CB was winning about 9 of every 10 games.  Note
>that this was a 'reliable' version, and not one of the versions we wanted to
>try in ACM events but which often blew up in unexpected ways due to lack of
>testing.)  For the record, our most reliable version (prior to singular
>extensions) was very 46e, which is what we used for playing about 50 games.

I think that this reliable version did not play against deep thought so it is
not clear that Cray blitz could not beat deep thought.



<snipped>
>Check out the following tournaments:
>
>1983 wccc event.  4 wins 1 draw.  Including beating the then world champion
>Belle and drawing Nuchess.
>
>1984 ACM tournament, where we beat the #2, #3 and #4 finishers in that
>event.  In fact, we had won before the final round started our pairings were
>so tough.
>
>1986 WCCC rounds 3, 4, and 5.
>
>Those were all highly regarded games.  And most of those events included
>'micro smashes' here and there.

I think that in these years Cray blitz was clearly slower then cray blitz of
today and I am interested in the ability of cray blitz that can look at
7,000,000 nodes per second.




<snipped>
>>2)Crafty may have better positional understanding relative to cray blitz because
>>you learned to change crafty from experience of many games in ICC when you had
>>not the same experience with cray blitz.
>
>They are _very_ similar.  Most of crafty's eval came from Cray Blitz, except
>for things that I can't do due to them being too expensive on a non-vector
>machine.  Cray Blitz actually has a _bigger_ eval than Crafty, not smaller.

The question is if it has better evaluation.
I understand that you did in cray blitz things that you cannot do in crafty but
I guess that you know today from your experience in ICC things that you did not
know some years ago when you worked on cray blitz.

Uri




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