Author: Ian Osgood
Date: 15:54:27 08/13/99
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On August 13, 1999 at 10:50:16, James Robertson wrote: >Here is SapphireII on FICS: > >Statistics for SapphireII(C) (Last disconnected Fri Aug 13, 07:47 CDT 1999): > > rating RD win loss draw total best >Blitz 1937 25.8 3037 1110 324 4471 2210 (06-Oct-98) >Standard 2062 40.6 1337 383 134 1854 2215 (02-Mar-99) >Lightning 2014 41.0 561 294 52 907 2287 (06-Apr-99) >Wild ---- 350.0 0 0 0 0 >Bughouse ---- 350.0 0 0 0 0 >Crazyhouse ---- 350.0 0 0 0 0 >Suicide ---- 350.0 0 0 0 0 > > > 1: Novag Sapphire II portable chess computer (32 MHz H8). > 2: Autoplaying using the Novag Distributor, WinBoard, and a custom autoplayer. > 3: Run by IanO > 4: Autoplayer noplays after several games to let others play. > 5: Message me if you own a Novag computer with serial port. > 6: Crafty clones on fast HW: pick on someone your own size. I am IanO on FICS, the maintainer of SapphireII. I would like to add that the current ratings have each dropped about a hundred points or more from their average due to serial communication bugs which appeared when I "upgraded" to Windows 98. This causes many random hangups, and subsequent losses on time in many easily won games. I would also like to point out to the original poster that most of the games played on FICS are at incremental blitz controls and sudden death controls. I don't think that SapphireII has played a single 40/2 game on FICS. The preponderance of the Standard rated games are played at 15 minute sudden death. Most of the games are against much lower rated players (200-500 points SapphireII's rating). Sapphire tends to lose more than win against human players of its own rating (2000-2200). SapphireII loses regularly to computer players rated 1900 and higher. Even amateur computers' worse evaluation is made up for by deep searching and large opening books and hash tables on todays modern PC hardware. I would estimate that SapphireII plays as a solid expert against humans on FICS. Many people have told me that they appreciate its positional style, although I tend to find it overly materialistic. I have serveral thousand archived games if you want to judge for yourself. :) Ian
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