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Subject: Re: Program Source?

Author: Bas Hamstra

Date: 22:39:25 08/13/99

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On August 13, 1999 at 06:26:16, Vincent Diepeveen wrote:

>On August 12, 1999 at 21:51:16, John Eric Hanson wrote:
>
>>Hello All.  New to this board - saw it mentioned in a response to a question on,
>>I believe, sci.math.
>>
>>I noted a number of questions/comments here about theoretical issues involving
>>algorithms.  I was curious if most of the developers here were working from
>>original code or using some open source chess program as starting point.
>>
>>Thanks much, -JEH
>
>Every byte of my program has been written by me.
>
>Yet i can imagine that a lot of programs share the same datastructure,
>as some are simply fastest for now.

Which are? I am redoing it all and am about to do some bitboards for fast attack
generation. I experimented a lot. With incremental attacks, and/or incremental
movegeneration. It is reasonably fast (say 10x Diep NPS or so, but with more
eval). But with all that writing about movesorting, ok, I started experimenting
with non-incremental better sorting. Disappointing, so far. What's the point of
better sorting when the tree goes -10% and NPS -20%?

I guess that's why hash is so utterly important for Fratz. The hashtable
compensates a lot of the poor sorting.

My target: 0.5 * Frutz with reasonable sorting.







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