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Subject: Re: Time's Up! Which move to pick.....

Author: Robert Hyatt

Date: 12:16:30 08/16/99

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On August 16, 1999 at 15:07:59, Paul Tillotson wrote:

>On August 16, 1999 at 14:00:22, Robert Hyatt wrote:
>
>>On August 15, 1999 at 21:16:42, Randall Shane wrote:
>>
>>>During my alpha-beta search, if I run out of time before I complete a iteration,
>>>is it safe to just go with the move from the previous iteration??
>>>
>>>What other strategies are used?
>>>
>>>Thanks!
>>
>>(a) use the best move backed up in _this_ iteration (even though you have
>>not completed it) unless the score has dropped markedly from the best score
>>the last iteration.  In that cause, use more time.
>>
>>(b) use the move from the previous iteration if you haven't gotten a best move
>>for the current iteration yet, unless you have failed low in the current
>>iteration.  In that case, use more time.
>
>if (a) then what would be a markedly dropped score?
>Would .5 pawn or a whole pawn be in the ball park?
>
>Regards,
>Paul


Actually I have a staircase of values.  I am quoting from memory (you can check
time.c in crafty for actual test)...

if the score drops 1/3 of a pawn, I use 2x the target time to try to 'get that
positional score back.'.  If I am dropping a pawn, I think I will use up to 5x
the base target time.  In cray blitz we were more dynamic than that, but I am
not sure it was a good idea (ie positional drop = 1.5x, pawn = 2x, piece = 5x,
mated= use almost all remaining time to find a way out...)




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