Author: James Robertson
Date: 17:23:52 08/16/99
In a blitz game with Zippy today, my program found a really cool move that,
although probably easy for a program to spot, seems really cool because it
'sacrifices' a knight and rook and leaves another knight hanging. How long does
it take your program to find it? With the hash table stuffed it found the move
in less than a second.
2k2b1r/1p1b1p2/p2p1Pr1/q1p1p2N/P1P1Q3/1P3N2/2P2PPP/3RR1K1 w - - bm Nxe5;
James
Results on my P233, 4MB hash table.
Ply Score Time Nodes PV
1 211 0 93 Nh4
2 207 0 309 Nh4 Rxg2+ Kxg2 Rxh5
3 159 60 3280 Ng3 Rxf6 Rd3
4 144 110 6345 Ng3 Rxf6 Rd3 Qc7
5 150 330 30653 Ng3 Rxf6 h4 Bc6 Qg4+ Bd7 Qg5
6 135 660 71788 Ng3 Qc7 Nf5 Rxf6 N3h4 Re6
7> 338 2310 262225 Nxe5 dxe5 Rxd7 Rxg2+ Kxg2 Rg8+ Kh1 Kxd7 Qxe5
7 338 2310 263168 Nxe5 dxe5 Rxd7 Rxg2+ Kxg2 Rg8+ Kh1 Kxd7 Qxe5
8 338 3350 377190 Nxe5 dxe5 Rxd7 Rxg2+ Kxg2 Rg8+ Kh1 Kxd7 Qxe5
9 453 8130 886489 Nxe5 dxe5 Rxd7 Rxg2+ Kxg2 Rg8+ Kf3 Kxd7 Qxb7+ Qc7
Qxc7+ Kxc7 Rxe5
10 447 17690 1881053 Nxe5 Rxg2+ Kxg2 Rg8+ Ng3 dxe5 Rxd7 Kxd7 Qxb7+ Qc7
Qxc7+ Kxc7 Rxe5
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Last modified: Thu, 15 Apr 21 08:11:13 -0700
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