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Subject: Re: New winboard engine DCHESS

Author: Pete Galati

Date: 12:14:24 08/18/99

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On August 18, 1999 at 14:12:19, David L. Wyatt wrote:

>On August 18, 1999 at 12:48:16, Jesus de la Villa wrote:
>
>>On August 18, 1999 at 02:35:11, brian robson wrote:
>>
>>>http://www.geocities.com/SiliconValley/Mouse/3246/
>>>Bye
>>
>>Some comments:
>>
>>I have played about ten 5min games against Dchess and i
>>have the impression that it has a "problem" that is not
>>necesarily a bug, it sometimes "Sacrifice" a minor piece
>>for a pawn, because it "thinks" that will be recoverd later
>>taking anhoter minor piece wining the pawn, this never
>>happen.
>>I think this is due to the fact that it does not see deeper
>>than 6 ply (Fixed ?)at this time control, where other CP
>>sees at 7 or 8 ply (plus extensions).
>>
>>I'm also testing it vs. other CPs and i see some related
>>problems.
>
>Hehe, you're absolutely right :) I haven't programmed in any extensions just
>yet, that's one of the many things I plan to add to its algorithm now that I
>have a working version. I'm actually very amazed that the program's strength is
>sitting around expert level, with all of the search techniques that I left out
>in this first implementation.
>
>Regards,
>Dave Wyatt
>davew@chess.net

Dchess is a good program, I'm probably not as critical as some regarding free
programs, but I think it's at a very enjoyable stage of it's developement. While
I didn't keep the Faile program who's move generation code you said you used,
I'm likely to hang on to Dchess at least for the time being. I'd consider it to
be pretty good for it's first release.

Pete



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