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Subject: Re: extensions

Author: Robert Hyatt

Date: 13:48:28 08/19/99

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On August 19, 1999 at 01:25:02, Will Singleton wrote:

>On August 18, 1999 at 20:40:33, Scott Gasch wrote:
>
>>On August 18, 1999 at 19:26:27, Dave Gomboc wrote:
>>
>>[snip]
>>>
>>>Tell us the name of your program too!  How long have you been working on it?
>>>
>>>Dave
>>
>>My program has no name yet... I've been working on it for the past couple of
>>months (with help from y'all).  It's a PVS w/ null move, killers, history,
>>transposition tables on a 0x88 board representation.  I am thinking about
>>calling it "darkhorse" once it gets better.  Right now it is just called "chess"
>>:)
>>
>>I am reasonably satisfied with the search speed and tree size.  I've contained
>>the massive branching in the qeval by using a SEE.  My two major goals in the
>>short term are to get extensions working without a big speed sacrifice and to
>>improve the evaluation routine.  I need to work on an opening book too.
>>
>>Speaking of eval routines: has anyone ever done any genetic programming to learn
>>the values of the eval routine?  I was thinking of randomly coming up with eval
>>term coeficients and having the computer play itself.  Then the winner survives
>>and the loser dies... This way I can hone in on "better" eval routines via
>>natural selection... anyone done anything like this?
>>
>>I'll post some samples of the extension explosion when I get home.
>>
>>Scott
>
>Let me know when you get it up and running on ICC.  Some folks are reticent
>about doing that, but it really helps tune the old eval (as well as find bugs).
>
>I like the name Darkhorse, except that it makes me think of dark horse stuff ;-)
>(sorry).
>

It has also been used previously.  I played a program called "dark horse" in
one of the middle-70's ACM events...



>As for learning eval params, there has been a lot of work in this area.  Check
>out the TDChess page, or ask Jon Baxter, or look at some ICCAJ's, or check the
>links in the resource center here.  TD learning seems better suited to
>backgammon, but who knows?  Anyways, there's a ton of research on the subject,
>knock yourself out.
>
>Will



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