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Subject: Re: Difficult Position

Author: James Robertson

Date: 23:14:40 08/21/99

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On August 22, 1999 at 02:01:41, Dave Gomboc wrote:

>On August 22, 1999 at 01:00:32, James Robertson wrote:
>
>>On August 22, 1999 at 00:51:59, Tim OConnor wrote:
>>
>>>The following position is difficult for me to understand.
>>>
>>>r1b2rk1/1pbpnp1p/2n1p1p1/8/2B1P3/2P5/PP2QPPP/R4RK1
>>>
>>>Hiarcs 7.32 gives it +0.88 after several minutes and recommends 16... f5.
>>>
>>>Kasparov says "With my limited knowledge of the game I would consider 3
>>>minor pieces in such position much better than Queen+pawn and to the best
>>>of my understanding after 16...d5 (instead of 16...f5) White would have been
>>>reduced to fight for uneasy draw, but I guess Ponomariov used a computer
>>>to evaluate this position more precisely."
>>>
>>>When I play Hiarcs against itself from this position it did much better with
>>>white in long time controls but scored equally well with either color using a
>>>shorter amount of time.
>>>
>>>Does anyone have information as to whether other engines evaluate this
>>>position as favorable to white?
>>
>>My experience with my program's games against other programs is that the queen
>>will almost always win, even against two rooks. Therefore, my program loves its
>>queen and would rather play white any day. But I think in the long run, the
>>three minor pieces are better, especially if there are a lot of pawns and no
>>obvious pawn weaknesses. My experience playing both humans and computers is that
>>the minor pieces are better.
>>
>>James
>
>The problem was that while Al-Modihaki had three minor pieces, he had no
>development.  Typically, the side with the three minors is able to seize the
>initiative, but in this case Ponomariov got all of the play.
>
>Dave

Yeah... he went for attack with ... f5 instead of sane development.

James



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