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Subject: Re: programming questions

Author: Inmann Werner

Date: 07:05:53 08/24/99

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On August 24, 1999 at 09:57:43, Robert Hyatt wrote:

>On August 24, 1999 at 05:39:54, Inmann Werner wrote:
>
>>Hello all!
>>
>>I am again trying to tune my program, and came to some questions.
>>
>>1)
>>What to do with fail lows and hashing.
>>Put them in for move ordering? I think no.
>>
>>Put them in for hash hits?
>>I do, but I am not sure, it is good.
>>If I get a hash with fail low flag I check, if it is again a fail low and only
>>then I use it.
>>That makes a cuttoff for easy, not disturbing?
>>But in positions, i get differences, if I use fail low hash hits. Not much,
>>but...?
>>
>>What do you think about doing best?
>>
>>
>>2)
>>It disturbed me, that in some not clear positions the search often switches, and
>>that only for 1 point better (1/100 pawn) which is not real relevant, but costs
>>much time cause of the research.
>>So I thought about making the eval result not so perfekt (score=(score/2)*2).
>>Now it switches not so often, but in "normal" positions needs more nodes (less
>>cutoffs?).
>>
>>Is this idea dumb or worth thinking about it.
>>Makes a small evaluation, where much values of different positions give the same
>>value the search slow?
>>
>>Werner
>
>
>
>I don't quite understand, but you have only three cases to handle:

Yes, I have always problems to say my problems in English :((
>
>1.  When you complete a ply, and the score you found was > alpha and < beta,
>you store the score, and EXACT.  If you later get a 'hit' and find this
>position, assuming the depth is sufficient, you just return value without
>doing any more searching at all.
>

Clear!

>2.  When you get a fail-high at a node, you store the value you got (which was
>>= beta) along with a flag LOWER (to note that this is a lower bound on the
>score, that it might actually be higher than this).  When you get a hit on this
>type of entry, you only need to verify that your current beta value is < the
>bound stored in the table, and if so, you return the table value without
>searching further.
>

clear!

>3.  When you get a fail-low at a node, you store the value (alpha or less)
>and a flag UPPER (this is the best you can do, the worst score possible could
>be even lower).  When you get a hash hit, and your current alpha value is > the
>table bound, you just return the table bound with no further searching.
>
>That's all there is to it...


Then you say, fail-low = UPPER entrys in hash should be used for hash probes!?

My question. Should these entries also be used for move ordering?

Werner



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