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Subject: Re: Amazing human/Cheaters/Other Questions

Author: Zachariah Amela

Date: 07:55:42 08/25/99

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>you reach the heart of the problem.  Do you (a) eliminate cheating almost
>completely by providing a closed client-to-server package that uses some
>clever encryption to prevent unauthorized access?  And, at the same time,
>take on supporting a dozen different platforms with all the work that
>entails?  or (b) ignore the problem because it takes a huge amount of work
>to do (a).
>
>Right now, (b) is the course of action everyone follows.  But sooner or later,
>something is going to have to be done...  perhaps one idea is to provide a
>'certified' client that authenticates itself with the server, and give members
>the choice of only playing certified clients on the other end.  Still allow
>the many non-certified choices, but make everyone aware that they may well be
>a pirate's den of sorts...
>

One method is after a person is caught cheating is to remove them FOREVER more.
This would at least but a little fear in the hearts of cheaters.  Right now, I
think you are suspended, right?  I don't know, as I don't cheat.

>I suspect Kasparov knows what I think about his mannerisms in NY.  And that
>was just a 'dig' in the reverse direction.  Plus he is supporting ChessBase
>commercial engines with various sorts of public endorsements.  I'm not losing
>any sleep over it, because I get plenty of contra-comments from a host of other
>GM players, including a couple that saw Kasparov's comments and labeled them
>"stupid" or "ignorant" (the GM's words, not mine...)
>

Yes.  Well that's too bad.  I would kind of like to see Kasparov vs. Crafty
running on a Quad Xeon machine w/ Linux.  That would quite a show.

>I actually have pgn for _every_ game crafty has played on the chess servers.
>About 100-200mb last time I looked.  But I don't have any good way to extract
>things.  I wrote a small C program to go thru and extract results so that I can
>tell you how many wins/losses/draws/disconnects for any handle you want...

Oh!  Interesting.  Is the data stored in one hugh text file or something?  If it
is PGN, isn't there a way to parse out certain games/positions?  One could learn
quite a bit from studying Crafty verses people all over the world.

Thanks.



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