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Subject: Re: Results from the WT-5 tournament

Author: Robert Hyatt

Date: 14:12:45 08/29/99

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On August 29, 1999 at 16:51:02, Mark Young wrote:

>On August 29, 1999 at 15:36:50, Robert Hyatt wrote:
>
>>On August 29, 1999 at 15:04:09, Frank Quisinsky wrote:
>>
>>>Hello Robert,
>>>
>>>>>example ...
>>>
>>>>>Crafty thinking for move 28 in the game
>>>>>02:58 13/02 move Ka1 without ponder
>>>>>02:20 13/04 move Ka1 with ponder
>>>
>>>>that makes no sense.  pondering saved 38 seconds?  It should save more like
>>>>2 minutes there.
>>>
>>>An bad example from me, but I mean that when Crafty 2 minutes more time Crafty
>>>found in 30% ponder hints not more then 5 avoidable better moves. And this 5
>>>moves which play Crafty without ponder must not been bad !
>>>
>>>And I will say that this is not for an statistic relevant. Bob you can see the
>>>rating list from Kai, Christian and me of the new WinBoard site. Crafty play
>>>with 2494 ELO and Comet play with 2445 ELO (over 500 games).
>>>
>>>And when I make an rating list on two PCs I think that Crafty play with ~ 2500
>>>ELO and Comet with ~ 2450 ELO + 20-40 for ponder !
>>>
>>>And when Comet the time control better use then Crafty play Comet with 2440 ElO
>>>and Crafty with 2500 ELO on one PC ! Or will you say that Crafty play more than
>>>50 ELO better then Comet on one PC or better than 80 ELO by AnMon, looked in the
>>>ratinglist from Kai, Christian and me ?
>>>
>>
>>You can believe what you want, and play matches any way you want.  I simply
>>told you that the way you are playing them is non-optimal.  Ed said the same
>>thing.  If you think you know my program better than I do, that's fine.  I
>>simply say that if you play crafty with ponder=off, you hurt it in ways you
>>do _not_ understand.  Some other programs may be hurt in the same way.  Some
>>may not.  When you mix a program that is hurt by this with one that is not,
>>the results get skewed.
>>
>>It _does_ affect Crafty.  That I an _certain_ of.  Other programs I have no
>>idea about, other than Ed said it hurts Rebel as well...
>>
>>
>>
>>
>>>>>In move 29 in this game
>>>>>04:45 11/04 move Ka2 without ponder
>>>>>05:38 11/05 move Ka2 with ponder
>>>>
>>>>ditto...  it depends on how long the opponent thinks _after_ crafty
>>>>starts pondering...  If it thinks for the normal amount of time, crafty
>>>>gets that much think-time _free_.  And I've _never_ seen the prediction
>>>>rate below 50% against a computer, more commonly it is well above 50%.
>>>>The log file will show how many moves it correctly predicted, which will
>>>>tell how many times it could potentially save time.
>>>>
>>>>But you are totally missing the point Ed raised and I seconded:  if one
>>>>program has been tested and tuned for ponder=off play, and the other has
>>>>not, then that program has a significant advantage.  Tough luck, you say?
>>>>Of course... but then your results don't have anything to do with how the
>>>>two programs would perform on separate machines.
>>>
>>>Yes I see that problem Robert. And I must say this is all correct what you
>>>writing !
>>>
>>>But you think ponder make 50-100 and the time control for matches on one machine
>>>is bad (I mean, you are the programmer and you can this say) but I think ponder
>>>is 20-40 ELO and I see not time problems in Crafty when I looked this matches
>>>with longer time control. The engine which had an better time control for
>>>matches on one PC had an minmal advantage, I think 10 ELO. This advantage is not
>>>relevant.
>>>
>>>>That is why we keep saying "don't run games on one computer...  the results
>>>>are not always as meaningful as you might assume..."
>>>
>>>And I say play matches on one Computer than the results are for a statistic very
>>>good. And I am happy when user play tournament with Winboard and send me this
>>>data for the homepage from volker and me :-))
>>>
>>>>you are missing the point.  my time allocation _depends_ on saving time by
>>>>pondering.  You are not allowing it to do that.  Which is the problem with
>>>>this...  nobody would argue that _all_ engines are 50-100 elo stronger with
>>>>ponder=on than they are with ponder=off.  That is easily testable on a chess
>>>>server.  But the issue here is whether a program is tested with ponder=off or
>>>>not.  Mine isn't.  Ed's isn't.
>>>
>>>No I see this point !
>>>And I will not say no when the programmer say yes. I will not so discussion. But
>>>Robert in this point I see not 50-100 ELO, when Crafty play with an good time
>>>control under WinBoard.
>>>
>>>And another point is all engines, yes !
>>>
>>>OK what can an programmer make with ponder. Ponder is ponder. Programm A found
>>>the best moves in 10 seconds and play this moves in 3 minutes and programm B
>>>found the move in 3 minutes and play this move with ponder. Then had programm B
>>>an advantage ! And another advantage for ponder, learning ?
>>>
>>
>>
>>
>>You are _still_ overlooking the point.  When crafty ponders, it builds up a
>>time 'surplus'.  It can use this in creative ways, to either search longer
>>when the position is unclear, or when the eval drops.  If it doesn't have this
>>'surplus' then it doesn't do these things in the same way.  And with no
>>pondering, it won't ever have a surplus.  Other assumptions made in the time
>>allocation are also incorrect with no pondering...
>>
>>So it isn't _just_ finding a better move when it ponders correctly that is the
>>issue here.. It is the _time saved_ on such moves that then influences _other_
>>moves in the game...  those you are ignoring..
>>
>>>And Server ...
>>>This is right, on Server the most games are blitz games. And here is ponder at
>>>the moment importent.
>>>
>>>>generally 2x faster is 70 Elo better.  Pondering has the potential to make
>>>>a program act like it is twice as fast...
>>>
>>>Is this gereally 2xfaster 70 ELO better ?
>>>
>>>In the last years I think !
>>>
>>>You say with this statement ...
>>>
>>>AMD K6-3  450 2500 ELO
>>>AMD K6-3  900 2570 ELO
>>>AMD K6-3 1800 2640 ELO
>>>AMD K6-3 3600 2710 ELO
>>>
>>>I think when Crafty on an AMD K6-3 450 play with 2500 ELO and come in Ply 13
>>>(tournament play) the AMD K6-3 with 3600 come not in play 18 for 2700 ELO !!!!
>>>
>>
>>your math is bad.  going from 450 to 3600 gets at most 2 plies.  It takes a
>>factor of 3x roughly to get another ply.  10x faster is roughly two plies
>>deeper.
>>
>>And the 70 Elo works..  because the "Elo" we are talking about is _not_
>>the performance against humans, it is the performance between two identical
>>programs but one running 2x faster.  And that 2x faster program will win a
>>bunch more games, yet against humans the difference won't be nearly as
>>dramatic...
>>
>>
>>
>>>The AMD K6-3 with 3600 MHz come Crafty in Ply 15 and play with 2625 ELO !
>>>
>>>>But suppose you take his car, and suddenly make him run with rain tires when he
>>>>hasn't in the past.  How do you think he'd do then?  No testing?  He'd be pretty
>>>>unlikely to even finish the race.  This is a common NASCAR problem in the USA.
>>>>There are many good rain tires, and some NASCAR races are on wet tracks.  But
>>>>the drivers don't use the rain tires because to quote one this week "It would
>>>>be on-the-job-training, because we can't have rain when we need it to test..."
>>>>
>>>>That is the point with chess.  You are testing the programs in a mode where _we_
>>>>don't test them.  Poor performance is not unexpected...
>>>
>>>Yes this is an good example :-))
>>>
>>>OK Bob, I play with many chess programs and I have play with two computers and
>>>with one computer. My ELO is not so big than I can say it is 20-40 ELO, but I
>>>can see that the programs with ponder not play more than 5 another moves in the
>>>games. And this 5 moves which the engines play without ponder are not bad. So I
>>>will say that this is not importent for an statistic.
>>>
>>>Kind regards
>>>Frank
>>
>>
>>Just note that I pointed out that you are looking _only_ at the moves that
>>were pondered correctly.  The time saved affects _every other move_ in the
>>game in different ways.  If you play thru the whole game with 2x the time per
>>move, you will find many places where it would have changed its mind if it had
>>had a little more time, which it would have had had pondering been enabled...
>
>I will not argue that not pondering changes a programs move selection. That is
>only logical. What is uncertain is will the change in a few moves changes the
>outcome of the games in a one computer engine vs engine test. The data I
>generated says no, the other data I have seen says no. I can only conclude at
>this time the change is not a much as you imagine for what ever reason that may
>be. And for sure that change is well below 50 elo points.
>
>Q: If the change in results is 50 to 100 elo points why are we not seeing this
>change in our results between the one-computer test and the tests run on two
>computers?
>
>You do not need hundreds of games to see a change that big.

Because you are playing _both_ programs with ponder=off.  _Both_ are therefore
playing weaker...  The problem is going to show up when one program behaves
better with ponder=off than another one... that will exaggerate a difference
that isn't there in real life..




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