Author: Pete Galati
Date: 21:58:04 08/30/99
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On August 30, 1999 at 22:05:26, Nicolas Carrasco wrote: >On August 30, 1999 at 21:26:08, Pete Galati wrote: > >>On August 30, 1999 at 20:20:17, Nicolas Carrasco wrote: >> >>>On August 30, 1999 at 20:01:53, Dann Corbit wrote: >>> >>>>definiciones.h is missing >>>> >>>>It is hard to define fast or slow without a reference relative to something >>>>else. >>> >>>I am sorry of not putting that at "NOTE:". >>> >>>definiciones.h is at the end of Main.cpp separed with: >>>"// DEFINICIONES.H" >> >>It might or might not be of any help to you, but as I recall the Winboard >>program Skaki used TSCP as a starting point, maybe Tristram did too. But Skaki >>has source available at it's homepage at: >>http://home.att.net/~glazarou/skaki.htm it's a good program, very new. His >>source might be worth getting as a reference. >> >>Pete >Thanks Pete, > >I think I had colected all free chess engines sources. I had Skaki and Tristan >some time ago. > >Is Skaki more advanced that Tristan? >Is Skaki more difficult that TSCP to understand? You need to ask somebody else about that, I only looked at Skaki's code a small amount, there's more of it, I don't like C++ very much any time I see it so it's more confusing to me, I like C better. Tristram has been around longer. My impression is that you know more about programming than I do, I'm an idiot with an ascii editor, no more. Pete
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