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Subject: Re: New chess programer ask you HELP:

Author: Pete Galati

Date: 21:58:04 08/30/99

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On August 30, 1999 at 22:05:26, Nicolas Carrasco wrote:

>On August 30, 1999 at 21:26:08, Pete Galati wrote:
>
>>On August 30, 1999 at 20:20:17, Nicolas Carrasco wrote:
>>
>>>On August 30, 1999 at 20:01:53, Dann Corbit wrote:
>>>
>>>>definiciones.h is missing
>>>>
>>>>It is hard to define fast or slow without a reference relative to something
>>>>else.
>>>
>>>I am sorry of not putting that at "NOTE:".
>>>
>>>definiciones.h is at the end of Main.cpp separed with:
>>>"// DEFINICIONES.H"
>>
>>It might or might not be of any help to you, but as I recall the Winboard
>>program Skaki used TSCP as a starting point, maybe Tristram did too. But Skaki
>>has source available at it's homepage at:
>>http://home.att.net/~glazarou/skaki.htm  it's a good program, very new. His
>>source might be worth getting as a reference.
>>
>>Pete
>Thanks Pete,
>
>I think I had colected all free chess engines sources. I had Skaki and Tristan
>some time ago.
>
>Is Skaki more advanced that Tristan?
>Is Skaki more difficult that TSCP to understand?

You need to ask somebody else about that, I only looked at Skaki's code a small
amount, there's more of it, I don't like C++ very much any time I see it so it's
more confusing to me, I like C better. Tristram has been around longer. My
impression is that you know more about programming than I do, I'm an idiot with
an ascii editor, no more.

Pete



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