Author: Nicolas Carrasco
Date: 14:03:13 08/31/99
I would like if anyone can write me a move_generator to these arrays and put all
possible moves at "struct move_list.from ,"move_list.to", "move_list.type" and
put the last index number to "move_list.num".
I would be extreamly pleased if anyone can create a:
void gen_moves (char side, m_list list)
side = side to move
list = struct m_list to change
QUESTION:*****Is this a good move_generator idea, or simply good to start?
///////////////////////////////Begin of source/////////////////////////////////
struct m_list{
unsigned char num;
char type; // 0 move, 1 capture, 2 promote, 3 castle king-side, 4 castle
// queen-side (anything to add or wrong?)
char from[64];
char to[27]; // A queen at the center of the board has the maximun
// move_number of moves per piece?
}move_list;
#define TRUE 1
#define FALSE 0
#define PAWN 0
#define KNIGHT 1
#define BISHOP 2
#define ROOK 3
#define QUEEN 4
#define KING 5
#define WHITE 0
#define BLACK 1
#define EMPTY 6
#define BOOL char
#define FILE(x) (x&7)
#define RANK(x) (x>>3)
char mailbox[120]= {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, 0, 1, 2, 3, 4, 5, 6, 7, -1,
-1, 8, 9, 10, 11, 12, 13, 14, 15, -1,
-1, 16, 17, 18, 19, 20, 21, 22, 23, -1,
-1, 24, 25, 26, 27, 28, 29, 30, 31, -1,
-1, 32, 33, 34, 35, 36, 37, 38, 39, -1,
-1, 40, 41, 42, 43, 44, 45, 46, 47, -1,
-1, 48, 49, 50, 51, 52, 53, 54, 55, -1,
-1, 56, 57, 58, 59, 60, 61, 62, 63, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
};
char mailbox64[64]= {
21, 22, 23, 24, 25, 26, 27, 28,
31, 32, 33, 34, 35, 36, 37, 38,
41, 42, 43, 44, 45, 46, 47, 48,
51, 52, 53, 54, 55, 56, 57, 58,
61, 62, 63, 64, 65, 66, 67, 68,
71, 72, 73, 74, 75, 76, 77, 78,
81, 82, 83, 84, 85, 86, 87, 88,
91, 92, 93, 94, 95, 96, 97, 98
};
/* Posciciones iniciales
*************************************************************/
char init_color[64]= {
1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
char init_piece[64]= {
3, 1, 2, 4, 5, 2, 1, 3,
0, 0, 0, 0, 0, 0, 0, 0,
6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
6, 0, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6,
0, 0, 0, 0, 0, 0, 0, 0,
3, 1, 2, 4, 5, 2, 1, 3
};
/*
*************************************************************/
char notation [64][3]= {
"a8","b8","c8","d8","e8","f8","g8","h8",
"a7","b7","c7","d7","e7","f7","g7","h7",
"a6","b6","c6","d6","e6","f6","g6","h6",
"a5","b5","c5","d5","e5","f5","g5","h5",
"a4","b4","c4","d4","e4","f4","g4","h4",
"a3","b3","c3","d3","e3","f3","g3","h3",
"a2","b2","c2","d2","e2","f2","g2","h2",
"a1","b1","c1","d1","e1","f1","g1","h1"
};
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Last modified: Thu, 15 Apr 21 08:11:13 -0700
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