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Subject: Re: Hiarcs and pawns revisited

Author: Robert Hyatt

Date: 19:01:49 08/31/99

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On August 31, 1999 at 15:47:54, Ricardo Gibert wrote:

>You've missed the point. You're focusing to much on the specific examples and
>missing the generalization. Everybody realizes more than one bishop of the same
>color is rare. That is a feature the is incidental to my point. I used these
>examples to save myself work of producing less trivial examples. Do you really
>believe there do not exist analogous examples that are more practical bent? You
>focus on the tree and overlook the forest!
>

Personally, I like trees better.  :)

But in any case, the bishop + RP is a special case that I handle.  There
are many others.  My approach has been to fix the special cases that hurt,
and ignore the ones that don't...  IE I saw crafty get tricked into many
RP + wrong bishop endings.  Now I don't get tricked.

And btw, I saw genius vs crafty yesterday, where genius out of the
clear blue sacrificed a bishop leaving crafty with a bishop + wrong
rook pawn.  Unfortunately for genius, crafty announced a mate in 26.
Because it was _not_ a draw.  That is what being too 'general' will get
for you...  I don't call 'em a draw unless I am _sure_ they are draws.
And I don't lose games in this insane say.  :)

But for every special case I see, I fix.  IE Crafty _NEVER_ gets burned
by playing Bxa7 and letting black play b6 trapping the bishop.  And I can't
count the number of games it has won by using this code to not protect that RP
knowing that the opponent won't take it.  And when they do...

So special cases are not bad, because I don't believe there are an infinite
number of those that are significant.  And for every one that is found and
included, that is one less way to screw up...

One of the most common examples is _always_ two bishops of the same color.
Which is interesting.  But which will never happen in a real game.  So it is
interesting from a theoretical point of view, but not from a practical one.
And I'm more interested in solving practical issues that hurt crafty or help
crafty in real games...




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