Author: Dave Gomboc
Date: 09:09:05 09/02/99
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On September 02, 1999 at 04:35:53, Harald Faber wrote: >On September 01, 1999 at 23:40:33, Dave Gomboc wrote: > >>>>>>>AMD-K6-200, most out of 64MB RAM, 3min/move. >>>> >>>>>EXACTLY 3min/move EACH. >>>> >>>>What is the sense to give them 3 moves each exactly ??? >>>>CSTal plays weaker in this time-control than in 40/120. >>>>so you weaken it. >>> >>>Yes, but the other programs had the EXACT same limitation. Obviously, if this >>>configuration weakens CSTal (as it should), it will also weaken it's competitors >>>(as it should). The test is still valid. It's just a different type of test AND >>>people have to take it for what it is and not try to make any other assumptions >>>about it. One cannot assume from a test like this that CSTal is weaker than >>>these particular opponents if permanent brain is turn on and/or the program >>>decides when how much time to spend on each move (which I believe is an >>>assumption Harald has made) because it lost games where these features were >>>turned off. >> >>Time management has become relatively important. I'm not sure how much penalty >>there is to using a naive time management implementation than a sophisticated >>one. It would be interesting to hear the opinion of commercial developers on >>this. My guess would be 20+ elo. It has been suggested that much work has gone >>into CSTal's time management code, so I sympathize with Thorsten's point of view >>here. >> >>I think it's best to test with a time control of n moves in x minutes, on two >>machines, with pondering on, where n should be significantly more than 1. :-) > > > >Sure. But it doesn't change or lower the fact that BOTH PROGRAMS HAD THE SAME >CONDITIONS. PERIOD. People play games with both engines having "ponder=off". It's still not very good. Whether both programs have the same conditions is not the only constraint. The conditions must also be reasonable! A time control of "for each move, take _exactly_ x minutes" defeats the entire purpose of time-management software logic. Dave
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