Author: Nicolas Carrasco
Date: 13:58:06 09/04/99
Go up one level in this thread
Thanks, you may be the person who helped me more.
On September 04, 1999 at 11:00:28, Bas Hamstra wrote:
>You can have a quick start very fast. The idea is that what you printf to the
>screen, Winboard picks up. On the other hand you can pick up what winboard sends
>you by scanf(). This is possible because Winboard redirects your i/o via pipes.
>
>Now all you have to do (for a quick start) is send a move to winboard:
>
>printf("1. e2e4");
>
>and after that move is sent listen for a move with scanf(). With very little
>work you can already play. However if you want to support more features, like
>resuming stored games and thinking on the opponents time, it is some more work.
>
>To send and receive the right format you have to read engine_intf.txt which
>comes with the free winboard.
>
>You can set a debug option in winboard, that prints ALL messages to a debug
>file. You can practice against GNU (it comes with winboard). If that works, it
>should work on a internet chess server too. So download winboard and read
>engine_intf.txt, all you need is there.
>
>
>
>Regards,
>Bas Hamstra.
>
>
>
>
>
>On September 04, 1999 at 10:18:45, Nicolas Carrasco wrote:
>
>>Dear Friends,
>>
>>I would be extreamly please to know how to comunicate my chess engine to
>>Winboard. If anyone can send me any info, please post it here ro send it to my
>>e-mail (nicolas@carrascosys.com).
>>
>>Thanks
>>
>>PS: I am using C language to my game and Visual C++ 6.0 compiler.
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