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Subject: this probably doesn't help but...

Author: Pete Galati

Date: 20:32:16 09/04/99

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On September 04, 1999 at 23:17:18, James Swafford wrote:

>
>I'm implementing a "load PGN" feature in my GUI...
>Are there tags indicating how much time each player
>has left?
>
>If so, the ICC headers don't contain them...
>Not such a big deal if continuing the game on ICC,
>since ICC will send the time left for each side
>prior to the game resuming, but if this game
>were local, and needed to be resumed by a program
>locally, it would need more information.
>
>Does anybody know where I can find information
>about *all* PGN tags?
>
>--
>James

I have this pgn.txt file that I've had for a long time and don't know where I
got it, but this is it's tags section about time, I'm only guessing that you've
allready seen this. But I think that if you do develope a new tag that everyone
else's program will just ignore it and not cause trouble about your unusual
tags.

Pete

9.5: Time and date related information

The following tags assist with further refinement of the time and data
information associated with a game.


9.5.1: Tag: Time

This uses a time-of-day value in the form "HH:MM:SS"; similar to the Date tag
except that it denotes the local clock time (hours, minutes, and seconds) of
the start of the game.  Note that colons, not periods, are used for field
separators for the Time tag value.  The value is taken from the local time
corresponding to the location given in the Site tag pair.


9.5.2: Tag: UTCTime

This tag is similar to the Time tag except that the time is given according to
the Universal Coordinated Time standard.






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