Author: James Swafford
Date: 20:36:09 09/04/99
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Thanks Pete. The information you provided is from http://www.clark.net/pub/pribut/standard.txt, which is the PGN standards. I don't think making up new tags is the proper way to do it. (It *is* a standard, after all). I must be missing something. I'll have to reread the document... -- James On September 04, 1999 at 23:32:16, Pete Galati wrote: >On September 04, 1999 at 23:17:18, James Swafford wrote: > >> >>I'm implementing a "load PGN" feature in my GUI... >>Are there tags indicating how much time each player >>has left? >> >>If so, the ICC headers don't contain them... >>Not such a big deal if continuing the game on ICC, >>since ICC will send the time left for each side >>prior to the game resuming, but if this game >>were local, and needed to be resumed by a program >>locally, it would need more information. >> >>Does anybody know where I can find information >>about *all* PGN tags? >> >>-- >>James > >I have this pgn.txt file that I've had for a long time and don't know where I >got it, but this is it's tags section about time, I'm only guessing that you've >allready seen this. But I think that if you do develope a new tag that everyone >else's program will just ignore it and not cause trouble about your unusual >tags. > >Pete > >9.5: Time and date related information > >The following tags assist with further refinement of the time and data >information associated with a game. > > >9.5.1: Tag: Time > >This uses a time-of-day value in the form "HH:MM:SS"; similar to the Date tag >except that it denotes the local clock time (hours, minutes, and seconds) of >the start of the game. Note that colons, not periods, are used for field >separators for the Time tag value. The value is taken from the local time >corresponding to the location given in the Site tag pair. > > >9.5.2: Tag: UTCTime > >This tag is similar to the Time tag except that the time is given according to >the Universal Coordinated Time standard.
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