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Subject: Re: qu: how to avoid crafty clones on ICC?

Author: Will Singleton

Date: 11:26:48 09/06/99

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On September 06, 1999 at 13:54:23, James Robertson wrote:

>On September 06, 1999 at 10:58:38, Robert Hyatt wrote:
>
>>On September 06, 1999 at 06:39:24, Inmann Werner wrote:
>>
>>>Hello
>>>
>>>dont get me wrong. I like Crafty and it is a wonderful program....
>>>But I hate, when I am on ICC, always get played by Crafty Clones so they can
>>>climb their rating. This games do not help me much, always the same stuff...
>>>To noplay them is much work, they are so many and always new one.
>>>
>>>Steffen told me, that their is a possibility in Linux to avoid Crafty clones. Is
>>>there also a possibility with Winboard and Win95??
>>>
>>>Can anybody help?
>>>
>>>Werner
>>
>>
>>Yes.. if you are using xboard 4.0.2 or later...  just add
>>
>>ZIPPYNOPLAYCRAFTY=1
>>
>>however you have to to get it into the "environment" for winboard.  Winboard
>>will automatically detect crafty clones, abort the game, and +noplay the
>>program.
>>
>>in unix
>>
>>setenv ZIPPYNOPLAYCRAFTY 1
>
>How does it detect Crafty clones? Does it look in their finger notes? :)
>
>James

I believe it traps for the message "hello from crafty".  I do the same thing in
my interface, without the noplay.  Seems to me the noplay is not a good idea,
because then you can't easily re-enable clone play.  Better would be to set a
condition where the interface would decline match offers from a clone, once
recognized.

Will



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