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Subject: Re: Brute force base of good game. True or not true?

Author: Robert Hyatt

Date: 07:37:35 09/07/99

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On September 07, 1999 at 06:40:02, leonid wrote:

>Brute force search is the base of good chess game. True or not true? This is
>question to which I was not capable to response since I was able to try only
>few games on this base. If somebody could help in finding the response it
>be very nice. I tryed the Genius 4 and Rebel 10 so far (beside my engin)
>and Rebel was all the time shining in "brute force" search. But do
>Hiarcs perform even better in brute force numbers while having slightly
>better game? Or, like somebody mentioned me, all this slight difference is
>not in brute force (here they are all basically the same) but in database and
>openings?
>
>Thanks for responding!
>Leonid,


All programs I know of are using a 'brute-force' approach to searching.  Some
do a lot of work in the evaluation, and their nodes per second is slower than
others.  Others do little work in the eval (nimzo/fritz) and their nodes per
second is higher than others.  But the searches are similar for everyone until
you start talking about extensions for this and that.



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