Author: Dann Corbit
Date: 09:48:03 09/08/99
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On September 08, 1999 at 06:31:41, blass uri wrote: >I suggest to analyze comp-comp games from wccc(one hour per move)(it is possible >to do it by Fritz engines). > >the tactical test suite can be to avoid all the blunders that the engines found. > >analyzing one game is some days for one computer and we have 106 games from >wccc(I include the last draw between shredder and ferret). > >We need more than a year of computer time to generate this test. One hour per move is mostly a waste unless there is something special about the move. Since the payoff takes exponential effort to get better, you will be fortunate to get one ply more than ten minutes of effort (which is another reason why I chose 12 minutes). It would take C.A.P. just a short time to analyze the games, especially since a large fraction of the data will be already analyzed. But there is nothing particularly compelling about these games is there? If we had human analysis to add on top of it, I think it would be very worthwhile. The less than optimal moves most of the programs made I think were largely bugs in the openings database files some of them used. If you want a tactical suite, you can get about 8000 test positions that have been carefully analyzed from my ftp site under /public_cap_data
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