Author: allan johnson
Date: 18:11:53 09/10/99
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On September 09, 1999 at 02:22:03, Jouni Uski wrote: >Both claimed virtually impossible for programs (couple of years ago): > >1. 8/8/8/1k3p2/p1p1pPp1/PpPpP1Pp/1P1P3P/QNK2NRR w - - white wins > >2. 1R6/7K/8/5P2/8/8/3n2kp/8 w - - white draws > >I don't know solutions myself yet... > >Jouni Jouni With problem number 2 I think white draws if it plays 1 Rb6 h1=Q 2 Rh6. In this way it can defend itself and push its pawn towards the 8th rank.Black is unable to get its knight and king into the action in time None of my programmes considered Rb6 but when I entered it into CM6000 and set it on auto play (3min a move) it came up with the following. 1Rb6 h1=Q+ 2Rh6 Qb1 3Rg6+ Kf3 4f6 Qb7+ 5Kg8 Qb8+ 6Kg7 Qb2 7Kg8 Qb6 8Kg7 Qd4 9Kg8 Qd6 10Kg7 Qe5 11Kg8 Qe8+ 12Kg7 Ne4 13f7 Qe5+ 14Kg8 Qd5 15Kg7 Qd4+ 16Kg8 Qc4 17Kg8 and at this point I stopped the game because cm 6000 was acknowledging the draw.Of course someone may dispute this variation but my guess is that Rb6 is the only way that white can save the game. Cheers Allan
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