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Subject: Re: Here's two difficult positions for your program

Author: Howard Exner

Date: 22:17:35 09/10/99

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On September 10, 1999 at 21:11:53, allan johnson wrote:

>On September 09, 1999 at 02:22:03, Jouni Uski wrote:
>
>>Both claimed virtually impossible for programs (couple of years ago):
>>
>>1. 8/8/8/1k3p2/p1p1pPp1/PpPpP1Pp/1P1P3P/QNK2NRR w - - white wins
>>
>>2. 1R6/7K/8/5P2/8/8/3n2kp/8 w - - white draws
>>
>>I don't know solutions myself yet...
>>
>>Jouni
>
>Jouni  With problem number 2 I think white draws if it plays 1 Rb6 h1=Q
>2 Rh6. In this way it can defend itself and push its pawn towards the 8th
>rank.Black is unable to get its knight and king into the action in time
>None of my programmes considered Rb6 but when I entered it into CM6000
> and set it on auto play (3min a move) it came up with the following.
>1Rb6  h1=Q+
>2Rh6  Qb1
>3Rg6+ Kf3
>4f6   Qb7+
>5Kg8  Qb8+
>6Kg7  Qb2
>7Kg8  Qb6
>8Kg7  Qd4
>9Kg8  Qd6
>10Kg7 Qe5
>11Kg8 Qe8+
>12Kg7 Ne4
>13f7  Qe5+
>14Kg8 Qd5
>15Kg7 Qd4+
>16Kg8 Qc4
>17Kg8 and at this point I stopped the game because cm 6000 was acknowledging the
>draw.Of course someone may dispute this variation but my guess is that Rb6
>is the only way that white can save the game.
>Cheers Allan

1. Rb1 Nxb1 2. f6 h1=Q+ 3. Kg7 Kf3 4. f7 Qg1+ 5. Kh8 Qh2+ 6. Kg8 Qg3+ 7.
Kh8 Qe5+ 8. Kg8 Qg5+ 9. Kh8 Qf6+ 10. Kg8 Qe6 11. Kh8 =

Try this line out on cm6000. It utilizes the theme of the bishop pawn draw.
The Knight is too far away to be of ant help.



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