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Subject: Re: Interesting mate test for hashing

Author: Alessandro Damiani

Date: 14:54:55 09/11/99

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On September 11, 1999 at 15:56:10, Ed Schröder wrote:

>On September 11, 1999 at 15:42:03, Robert Hyatt wrote:
>
>>On September 11, 1999 at 11:42:29, Ed Schröder wrote:
>>
>>>>Posted by Robert Hyatt on September 11, 1999 at 10:19:19:
>>>>
>>>>In Reply to: Re: Interesting mate test for hashing posted by Ed Schröder on
>>>>September 11, 1999 at 01:43:12:
>>>>
>>>>On September 11, 1999 at 01:43:12, Ed Schröder wrote:
>>>>
>>>>>
>>>>>Do not underestimate the idea that in case there is no bestmove from the
>>>>>hash table you do a full static evaluation of all nodes first and based
>>>>>on that you pick the bestmove as being the first move you are going to
>>>>>search for this (new) depth. The very early Rebel's (1981) worked that
>>>>>way and I remember (although the system is very time consuming) it was
>>>>>superior to all other systems I tried.
>>>>>
>>>>
>>>>I'm not underestimating it.  I was simply saying that this approach can
>>>>be applied when the position is encountered and there is no 'best move'
>>>>in the hash table.  Rather than doing it when the hash entry is stored,
>>>>and we are not even sure that this hash entry will ever be used again or
>>>>that it won't be overwritten before it is needed.
>>>
>>>Right.
>>>
>>>>>I later removed the system because hash tables + bestmove was more powerful
>>>>>at least for Rebel. But I wouldn't exclude the possibility such a system
>>>>>can have a positive effect on the speed of the search.
>>>>>
>>>>>Actually I didn't remove the system but I replaced it with a faster one
>>>>>that is:
>>>>>
>>>>>- generate all legal moves;
>>>>>- for all moves do a (very) quick evaluation;
>>>>>- sort all moves based on the quick evaluation.
>>>>>
>>>>>This (move ordering) system (for Rebel) is still superior.
>>>>>
>>>>>Ed
>>>>
>>>>
>>>>Do you use killers, history, etc?
>>>
>>>Just the normal stuff.
>>>
>>>Order...
>>>
>>>- hash table move
>>>- winning captures (ordered by expected material gain)
>>>- promotion
>>>- equal captures (QxQ etc)
>>>- killers (4 of them)
>>>- remaining moves ordered by the intelligent move generator
>>>
>>>The Killer History from Jonathan Schaefer gave no improvement for me.
>>>
>>>Ed
>>
>>
>>It probably won't help if you keep 4 killers.  I didn't find any improvement
>>in Cray Blitz either... but I did even more with killers.  I tried the current
>>ply killers then the killers from _other_ plies if they were legal... adding
>>history did nothing for me...  I probably ought to re-check Crafty again as it
>>might be extra overhead for nothing now...
>
>I use 2 killers from the current ply (that's the normal way) and the 2 from
>2 plies back. The latter gave me 5%.
>
>Ed

I am surprised: history doesn't help? I think that the static ordering is good
enough then. Perhaps history is good for those with a bad static ordering, like
me?

Alessandro



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