Author: Dave Gomboc
Date: 17:07:21 09/11/99
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On September 11, 1999 at 19:55:47, Eugene Nalimov wrote: >On September 11, 1999 at 16:07:15, Pete R. wrote: > >>I know the issue of 6-man tablebases and how much space they would take crops up >>periodically (and don't throw tomatoes but I don't recall the answer), but is >>anyone actually generating any, or plan to in the near future? Dr. Nalimov? >>Just a handful of the most commonly needed would be nice, e.g. krpkrp, or >>krpkpp. Kasparov vs the World could sorely use kqpkqp. ;) What would it take >>to generate and store just a few for the most common endings? > >I am not doing that. Have no time, and, as I am moving to other group inside MS, >soon will have no large servers (that can be used over weekend). > >I beleive that for 6-man tables you have to use much more efficient backward >algorithm developed by Stiller (I beleive all others used forward algorithm, as >it is simpler to implement and debug). Also, 8-10Gb of RAM will be a great help, >otherwise you'll have to use less efficient disk-oriented algorithms. > >And the latter means that you have to use 64-bit CPU as well as 64-bit operating >system. > >Eugene Stiller took extensive advantage of symmetries that are not available in arbitrary six-piece endgames, though. Dave
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